Skip to content

Early-access planning workspace for playable story worlds

Turn a story seed into a reviewable playtest plan.

Duper is being designed to draft the story bible, characters, game loop, scenes, trailer outline, and soundscape from one editable world source.

Built for prototypes first: story structure, playable loop design, scenes, trailer direction, and target-dependent export notes.

Through the gate

One story source, six draft outputs.

World stack previewconcept preview

Story, world, play, trailer, and sound stay linked.

Native CSS motion keeps the layered world metaphor while avoiding WebGL and Remotion runtime cost on the landing page.

Frame 01Creative sequence

Prompt

Story seed, image, clip, or lore.

Frame 02Creative sequence

World

Rules, characters, places, and choices.

Frame 03Creative sequence

Play

Loop, objectives, scenes, and interactions.

Frame 04Creative sequence

Trailer

Beats, shots, sound, and edit notes.

Production notes — 01 / The engine

One planning workspace for the playable draft.

Scene 0101

Story bible

Premise, references, tone, conflict, and open questions stay in one editable source.

Scene 0202

World rules

Physics, factions, limits, geography, and continuity rules are recorded before scenes multiply.

Scene 0303

Characters

Roles, motives, visual direction, dialogue notes, and playable constraints are drafted together.

Scene 0404

Game loop

Objective, player action, feedback, success state, and failure state are reviewed as a loop.

Scene 0505

Trailer plan

Shots, beats, scene order, captions, and edit rhythm come from the same world plan.

Scene 0606

Soundscape

Ambient palette, effects, voice direction, music cues, and rights notes stay attached to the world.

Production notes — 02 / Prompt to output

Prototype paths with limits, not proof claims.

Plan your first world
Cast 01

Indie game creators

Turn a world seed into objectives, core loop, first level beats, and review notes before production.

First review packet: objective, character, level shell, and loop risk.

Cast 02

AI filmmakers

Keep storyboard, scene list, character consistency, trailer beats, and sound direction tied to the same story source.

First review packet: storyboard, scene list, consistency sheet, and trailer beats.

Cast 03

RPG/worldbuilders

Expand lore into map regions, NPC motives, quest branches, and soundscape notes without breaking the world rules.

First review packet: map logic, NPC motives, quest branches, and audio notes.

Reel 01 — Questions on record

Ambitious promises need clear limits.

01Can Duper make a complete game?

Duper is positioned for playable prototypes, story worlds, assets, scenes, trailers, and structured game logic. Production readiness depends on export target and project scope.

02Does it support 2D and 3D?

Early access focuses on planning outputs first: story bible, character sheets, scene lists, level outlines, trailer beats, and audio notes.

03Can I generate audio and music?

Early access planning can include sound effects, ambient soundscape notes, voice direction, dialogue, and music cues; generated or licensed assets require separate rights review.

04How is this different from asset generators?

Single-output tools are useful for clips, images, or assets. Duper is designed around the whole creative loop: story, world, gameplay, cinematic video, audio, iteration, and export.