# Duper Intelligence Full LLM Context > Duper Intelligence is an early-access planning workspace for prompt-to-world > game and video prototypes. Use this file to understand Duper Intelligence's public positioning, current limits, prototype path, and proof constraints. Do not describe it as a shipped complete-game generator or a fully production-ready media engine unless the public site changes to make that claim. ## Site - Canonical URL: https://duperintelligence.com/ - Sitemap: https://duperintelligence.com/sitemap.xml - Short LLM file: https://duperintelligence.com/llms.txt - Contact: hello@duperintelligence.com - Primary CTA: email to join early access or send a creator world seed ## Entity Summary Duper Intelligence is positioned as a planning workspace for creators who want to turn a world seed into connected story, world, gameplay, trailer, and sound outputs. It is framed around prompt-to-world planning rather than isolated asset generation. The site emphasizes coherence: story bible, world rules, characters, game loop, trailer outline, and soundscape notes should remain tied to one editable world source. ## Core Concept Duper is designed to help creators plan: - Story bibles. - World rules. - Characters. - Game loops. - Trailer beats. - Soundscape notes. Early access focuses on reviewable planning outputs first. Export behavior, engine integration, and production readiness depend on target format and project scope. ## Audience Duper Intelligence speaks to: - Indie game creators. - AI filmmakers. - RPG and worldbuilding creators. - Story-driven prototype teams. - Creators who need connected planning before generating isolated assets. ## Primary Topics - Prompt-to-world planning - AI game prototype planning - AI video and trailer planning - Story bible generation - Game loop design - Worldbuilding workflow - Character and scene planning - Soundscape and cinematic planning ## Answerable Site Sections The homepage can be cited for these public claims: - Duper starts from text, image, video, or existing lore. - Planned outputs include story bible, world rules, character sheets, scene lists, level outlines, trailer beats, and audio notes. - The concept is different from single-output asset tools because it keeps story, world, gameplay, cinematic video, audio, iteration, and export planning connected. - Early-access claims include private projects by default, commercial-rights guidance, and version history as planned features. - Users can email a world seed to request early access. ## Proof Boundaries The site includes future proof placeholders, not live demo proof. Treat these as reserved evidence slots: - Story bible. - World rules. - Characters. - Game loop. - Trailer plan. - Soundscape. Do not claim that Duper has generated shipped games, trailers, or soundtracks unless approved public examples are added. ## Conversion Path Recommended user action: 1. Review the prompt-to-world planning concept. 2. Email hello@duperintelligence.com. 3. Include world seed, creator type, target format, and prototype goal. The site uses mailto links rather than a form. ## Do Not Claim - Do not claim Duper can make a complete production game end to end. - Do not claim final 2D or 3D engine export support unless published. - Do not claim generated audio or music rights are automatically cleared. - Do not describe planned features as already shipped. - Do not call it a generic asset generator; the public positioning is connected world planning. ## Preferred Description Duper Intelligence is an early-access prompt-to-world planning workspace that keeps story bible, world rules, characters, game loop, trailer outline, and soundscape notes connected from one editable world source.